Aischa Montagne wrote:High Sec is claimed to be a secure Area. Enforced by Concord and Faction Security forces.
I'm going to stop you there. No. Highsec has
never been claimed to be a secure area, and it is not being enforced by anything. Highsec is simply an area where aggression comes at a cost GÇö CONCORD is the entity that creates those costs. Now, I know that you hedged this by calling it a GÇ£theoretic view by some peopleGÇ¥, but that's just it: it's a view people have, and an incorrect one at that. It cannot be the basis for any kind of argument or logic because it is just plain old false.
Quote:Gankers contradict this philosophy and damgeing this in a enormous way.
No, they don't for the simple reason that the philosophy in question does not exist. It is, as mentioned, just something some people have invented, with no basis in the realities of the game. Just because people have to make compromises does not mean that anything is damaged. In fact, having to find a compromise between two contradictory goals is
one of the core obstacles of the game, and in a sense the only proper obstacle the game
can provide. Since you set up your own goals, you and you alone are responsible for picking one that compromises as little as possible, and the game mechanics can't (and shouldn't) be an important factor in this.
Quote:I think the ganking issue is currently a problem that has to be thought on. This problem could be answered by a good bounty market. There is currently no Market. You can bounty hunt, but it is more something of luck. A System that works around Killrights rather then a random bounty. Which is more direct and efficent.
How is it a problem? It's exceedingly rare. It's trivially easy to avoid. It can be treated as a standard financial risk with expected outcomes if you're inclined to just live with it. Just because all the available solutions (and there are many of them) have downside does not mean that it is a problem either GÇö that's just the nature of choice. There are no silver bullets.
Now, I'll give you credit for taking the view that it should be a player solution instead of Yet Another NerfGäó, but in doing so, you've stumbled over the
actual cause of the problems some people feel they're facing: what you're looking for is pretty much already available, but the ones who are supposed to use these tools choose not to. The problem isn't tools or ability or mechanics. The problem is choice GÇö specifically the adamant refusal to choose to use the tools available for various reasons.
Quote:Another point could to reduce the risk by construction defensive Mining Utlities that in order to cut losses. Remeber not every miner is able to fit tanky hauwlers. I think even a procurer in the hand of a fresh minerpilot is no match for a half competent suicide ganker.
These already exist, and yes, even a fresh miner can go all defensive and become a hard target. Again, the only issue is that the miners simply don't choose this option, and that's really where the myth comes from: GÇ£I choose not to use these methods, therefore the methods don't existGÇ¥.